Archive for the ‘innovation’ Category

SSME Network UK in Eindhoven

Tuesday, November 9th, 2010

A workshop of Service Science from UK was held in Eindhoven.

The following topics were covered:

  • Theories, concepts, metaphors, and analogies of service systems;
  • Service system development methods, principles and patterns for system analysis, modeling, design, implementation, and evolution;
  • Techniques, notations and languages for describing, specifying and modeling service systems;
  • Techniques, methods and languages for service system configuration, composition, and integration;
  • Formal and informal models of service systems, including quality and economic models of services.
  • Service system architectures;
  • service system simulation;
  • Service system management;
  • Case studies, experience reports, examples, and use case scenarios of service systems.

Egon Lüftenegger

Games as a service

Monday, August 24th, 2009

The gaming industry is shifting their focus from product to services. All current consoles in the market includes some kind of services. The Playstation Network (PSN) from Sony and XboxLive from Microsoft are the best examples of this phenomenon.

Even the portable gaming devices are adding services. The Nintendo DSi and Sony PSP Go are focused on digital distribution with on-line stores with games, applications and video.

One example of Innovations in gaming is Little Big Planet (Exclusive for PS3). In this game you are a co-creator using a service that let users create, share and play new levels. The game offer a customized experience where you can buy stickers to decorate your levels and suits to personalize your character.

John Pleasants the COO of EA in a interview on venturebeat says “If you believe all games will eventually be services — as I do — then the idea of game teams that make a game, ship it, and then do something else goes away”. In fact we can see this in the Burn Out Paradise that is a platform to deliver more ways of gaming. In fact they are constantly upgrading the service adding more vehicles and stages.

The EA executive gives a hint of new business models for gaming “They (games) will now ship and day one begins when the customer gives feedback to the live service. The way you distribute will be different. The way you charge will be different. There will be more permutations in pricing. Merchandising will be much more important. Co-marketing will be much more important”.

A innovative approach on the way that games are delivered is OnLive. It is a platform that do the heavy processing on the server side bringing the Cloud Computing concept to the gaming industry . The OnLive micro console is just a terminal to connect the TV and game pads. It’s not a complex piece of hardware like the PS3 and Xbox360.

Figure 1 – The OnLive gaming service will be delivered using a micro console

As we can see the gaming industry is shifting their focus from product to services, no only in the way the software is delivered but also in how you play and purchase the game.

Egon Lüftenegger

Service Innovation : Smartphones. Service Inside! Synchronization as a service

Monday, May 25th, 2009

Apple redefined the smartphone with the iPhone, a sleek device with an excellent user interface controlled by your fingers through a touch screen. Apple enhanced even more the customer experience integrating an Application Store. Applying the same strategy form from iPod+iTunes, as we discussed in a previous post, where the user co-create value thanks to the mix of product and services.

Today, is not possible to bring just a product, the new smartphone operating systems like Google ‘s Android, offer services out-of-the box . Including an applications store called Android Market and Google services like Gmail and Calendar that provides front-stage interaction to their back-stage servers. You no longer need to backup your mail, every Google application is synchronized with Google’s servers (Video 1). All these services and new ones like the Google latitude for location sharing, enable the user to get a great costumer experience with richer interactions. Right now, even Microsoft is trying to include services into their windows mobile, with myphone you will able to backup your contacts and appointments.

Video 1: Google Android

Palm took the serivce integration further, with a new operating system called WebOS. The new Palm’s Operating System use “cloud computing” (or Internet as a Service, that is an emerging tendency which allows to companies use higher processing capacities from third parties with less costs for them) to do server side processing from your information sources (not just Google’s applications, like Android) that are available to the user trough a single mobile interface provided with the new Palm Pre.
The fundamental concept behind the WebOS is Synergy, that takes synchronization as a service. When you add an appointment or modify a contact in the smartphone, the changes will be synchronized into the palm’s cloud. This Synergy happens from many sources, like Facebook. So, when you add a friend in your Facebook account, it will be reflected in your phone contacts, even if you got a repeated contact (same contact form different sources), it will be unified at a single one at your contacts application in the smartphone (Video 2).

Video 2: Palm Pre WebOS Synergy

The innovation from Palm is driven by services out of the box from different providers, where you no longer need to synchronize your data with your computer. All the synchronization happens in the Palm’s servers from different kind of sources. This service innovation takes the smartphone user experience a step further, with richer interactions that let users to co-create value. Palm is back from the dead with a great value offer that sets a new trend in mobile devices.

Egon Lüftenegger

Nine Inch Nails is Music 2.0

Friday, March 14th, 2008


Trent Reznor is an entrepreneur and tech savy guy. He is trying to take the jump from the traditional record business model to the Digital music market where the artist take the control. His first try was a record of Saul Williams. The users were able to download the album free or pay for higher quality of the digital copies of the album. This only was a test to know the behavior of the consumers.

With Ghost, the Trent Reznor’s approach is different. He only gives free one pice of the album as MP3 file. Then he charges for the complete album with many format options. But the real deal comes with the premium versions. Trent sold out (the first day on line) the 2500 copies of the deluxe version at 300 dollars each . Making 1.6 Million dollars (donwloads and orders) within a week.

Now he is releasing an interesting proyect at youtube with user generated content that eventually will be used as visuals for a (one time) live performance of the ghost album (I expect that later will be released as bluray).